Apel & Banini
Apel & Banini makes creative digital tools to be used for collaboration in your own, private “extranet.” It has a broad range of applications for teams including live performances, problem solving, ideation, gaming, education, and more. One may curate, create, and consume most any interactive digital media on flat screens or XR headsets.
Imagine stepping into a library and immersing yourself in the process of discovery, where every visit is filled with delightful encounters of knowledge. Whether you arrive with a purpose or stumble upon it by chance, a library should offer an experience of endless exploration and learning.
Photon Particle was a game experiment. The setting is a cave with crystals. There is a photon which bounces off the cave walls and when it hits a crystal the crystal blows up. The point is to blow up more crystals yourself. This game was created for Google cardboard using Unity.
Tictell an exclusive social network for exchanging 3D interactive and photo-based Augmented Reality (AR) files. Increase engagement in collectable work, follow a stream of art posted each month, utilize new technologies to connect with buyers and sellers, market to a new generation of tech savvy collectors. Tictell is where emerging technologies meet the arts.
XDP Magazine was an Apple Newsstand magazine of interviews with people making headway in Experimental Digital Publishing (XDP). The idea was to make the magazine completely interactive and contain multimedia content.
Splatlab was an Apple iPhone App that allowed users to create SVG illustrations on the web. This App was conceived before an Apple App Store existed and realized one day before the Original Apple iPhone was even released.
Primitive was a decentralized immersive social network geared toward the cultural and creative arts. Below is the pitch deck I prepared.
"Ringin' Jinkies" is the Art Game project with the mission of showing how Art differs from Advertising and Entertainment.