Cody Pallo

Cody Pallo

Cody Pallo

Jobs

title
title
title
title
title
title
title
title
title

Projects

Design

Art

AR/VR


Toggle Button: Emoji Mood Status Update Application

March 16, 2019

Toggle Button is a 3” round pinback button with a full-color digital display. Users pair it with an iPhone and use the app to pick one emoji to display on the button. Whenever one's mood changes they can change their emoji simply by entering it…

More...

ToolRefinery: An XR Machine-shop Application for Micro-fabrication

March 14, 2019

Would you consider making art in VR if you had an intense amount of tools and materials at your disposal, similar to what you may have in a professional studio? Let’s call the app you would use “ToolRefinery.” This app can undo and redo, cut…

More...

The Mirror Network: Travel Space & Pan Through Time Simultaneously

October 3, 2018

Let me ask you this… what if we all wore ultra thin VR Visors with small 360 degrees, volumetric cameras around the perimeter of our heads. The kind that captures 3D space and time (volumetric video.) Imagine people walking around and recording all their surroundings…

More...

Angelfish: Robotic Hosts for Holographic Guests

August 9, 2018

I am using this idea as an example of how most of the good emerging technology applications may not be possible for years to come. This is called “Angelfish” it is based on the concepts of facilitator, host, and guest. Imagine tiny all-terrain flying robots…

More...

Phantom Actor: An AI-assisted 3D Modeling, 2D Photo Simulation Tool.

August 7, 2018

“Phantom Actor” is a VR concept that I would like to share with those interested. It’s not a new idea really if you follow AI creative application development today, these concepts should seem pretty rudimentary. This idea is kind of a strange consumer product though…

More...

ArtAcclaim: Blockchain Fine Art Network

March 16, 2018

A social game based on the business of contemporary fine art. I believe Digital Art (Multimedia) will be an essential extension of one’s self-image in the future. Much like any other possession, such as; clothes, homes, or cars. For this site, there are four categories…

More...

Photon Particle: Geolocated Democracy

March 16, 2018

Photon Particle is a geolocated demographic polling application for phone-based XR. Users create questions with predetermined answers and drop them anywhere they like, as small bubbles. For example, on an overhead sandwich board next to the vegan option or the entrance to the white house.

More...

Thinkithing: Version Control for Your Thoughts

March 15, 2018

The goal of this product is to eliminate wasteful, time-consuming miscommunication in meetings and highlight useful overlooked side-tangents among collaborators. Traditional non-assisted ideation methods may eventually seem difficult, cumbersome, and inefficient in comparison. Like many people, I sometimes lose track of facets of conversations. Some…

More...

MetaGraffiti: Spatial Historical Media Network

November 1, 2017

MetaGraffiti is a media browser that turns the world into a historical library. What is the experience of a library and how can MetaGraffiti reproduce that experience? When you visit a library, the process should always be one of discovery whether you go on purpose…

More...

Eospaces: Spatial XR Web Browser

October 22, 2017

Eospaces is an XR web browser designed to be shared with friends and used as a form of personal expression. To begin, let’s imagine that we had a virtual blank slate or white cube. One that we could decorate with anything we wanted. We could…

More...

Supernalis: The Global Operating System

October 10, 2017

There are some challenges with non-game immersive computing. The primary one is fitting services under the umbrella of an operating system. Some services might include; complex networked communication, creative applications and the distribution of creative assets, how history is recorded and experienced for future generations…

More...
All material Copyright © 2020 Cody Pallo

Cody Pallo

About

Biography

Overview:

I spend my time exploring creative ways to use New Media. I typically take my interests and passions and transform them into portions of my career.  My goals for my adult life after High School were to work at a large Arts Publisher and well known Branding Agency (which I've done.) My current 1-10 year goals are to compose a Video Game Soundtrack and exhibit my Media Art in galleries I respect. My larger life dreams now include, publishing a Biographical Book of my life's work and also exhibiting this work in a Museum Retrospective. Here's an abbreviated timeline of my past to current work so far.

Projects:

From 1989 - 1995: At the age of 12, I created a Beverage Business called "The Oasis" and was the youngest business-person in the state of California for doing so. In High School, I published three albums on a Punk Record Label I created called "Loquacity." After High School, I transformed this interest into an attempt at a  professional Jazz Label called "Arcane."

From 1995 - 2005: I created music poster designs for Alternative Indy Rock Bands under the name "Mr. O" and made intricate fine art under the name "Tiny Being."

From 2005 - 2010, I released my own Chiptunes EP (mini CD) called “Mixing Numbers - Plastic Sushi” and created an Online Nonsense Novelty Toy Company called "Utopian Key" with two products, a Lettuce Scented Candle and set of Pinback Buttons made from obscure found graphics.

From 2010 - 2013: Among a whole host of attempted arts related start-up ideas, my most successful was a Digital Publishing Company called "Rubber Acorn." For this business, I published a Digital Magazine called “Experimental Digital Publishing" in the Apple Newsstand. The magazine caught the attention of the past Media Director at the "Whitney Musuem" in New York and the Publishing Department of the "Getty Museum" in Los Angeles. I was later invited to interview for a Digital Publishing Development role at the Getty because of the experience I gained from this endeavor.

From 2014 - 2019: I explored Video Game Design with a project called “Ringin’ Jinkies” and began writing about XR (Cross Reality) Product Concepts under a publication I created called "Sugar Vision."

From 2020 - Present: I experiment with audio/visual creative, inspired by Video Games, and have created two full length album's ("Soap Opera" and "Special Effects") under the name “NOISEPRISM.” My intention is to exhibit Fine Art XR files on a global, location based, distribution platform that has yet to be created by me or anyone else. I envision this as part of an envitable evolution of the medium though.

Career:

From 1995 - 2000: After Hight School, I worked at a Library, a Coffee Shop, and at an Independent News Weekly called "The Santa Barbara Independent" in Santa Barbara, CA.

From 1998 - 2010: I worked in two Contemporary Art Galleries in SB and SF, studied Media Art at Santa Barbara City College and Fine Art at Art Center College of Design in LA. I also exhibited my work in galleries, as well as sold to collectors.

From 2008 - 2018: I became an Interactive Designer at "Gershoni Creative Agency" in SF, a Lead Front-end Developer at "Reason Media Group" in LA, a Senior UX Developer at "Dwell Magazine" in SF, a Senior Creative Technologist at "Character" in SF and an XR Product Design Consultant for a number of startups in SF and LA including "Ubiquity6."

From 2000 - Present: I work from home as a freelance Creative Technologist in web and an XR Product and UX (User Experience) Development Consultant.

More:

Visit the "Work" section of this site for these and other projects.

Education

2009 - 2010: Art Center College of Design, Pasadena, CA, Fine Art
1995 - 2006: Santa Barbara City College, Santa Barbara, CA, Media Art

Group Exhibitions

2001: Focused on the Forum, Contemporary Arts Forum, Santa Barbara, CA
2000: Una Fiesta Del Arte, Perch, Santa Barbara, CA
2000: Caffeinated, Contemporary Arts Forum, Santa Barbara, CA
2000: Focused on the Forum, Contemporary Arts Forum, Santa Barbara, CA

Bibliography

SFMoMA Tumblr, "Roast Beef Sushi," 07/06/2012
Beautiful/Decay, "Tiny Being - The Existential Work of Cody Pallo", 01/07/2010
The Independent, Duncan Wright, "CAF up Late", 05/18/2000

Social

title
title
title
title
title
title
title

Contact

Please contact me through the social media above.

All material Copyright © 2020 Cody Pallo