Cody Pallo



Cody Pallo's art blends creativity, technology, and philosophy, spanning three decades across media, tech, design, and music.

At its core, Pallo's work delves into paradoxes, fueling innovation with a delicate balance of the absurd and the practical.

Pallo merges existentialism with modernity, sparking fresh ideas and reflections on human complexities.

From immersive installations to experimental soundscapes, Pallo's art challenges norms, inviting introspection.

Through artistic vision and innovation, Pallo crafts narratives that transcend time and space.

As a multifaceted artist, Pallo's work resonates, revealing the boundless potential of imagination and art's transformative power.


Fresh out of high school in the mid-'90s, I embarked on a diverse journey that shaped my career trajectory. From working at a library and a coffee shop to contributing to the independent news weekly "The Santa Barbara Independent" in Santa Barbara, CA, I laid the foundation for my eclectic skill set.

Throughout the late '90s to the early 2010s, I immersed myself in contemporary art galleries in Los Angeles, San Francisco, and Santa Barbara. Concurrently, I pursued my educational endeavors, studying Media Art at The School of Media Art (SOMA) and Fine Art at Art Center College of Design in Pasadena, CA. During this period, I showcased my artwork in galleries and established connections with collectors.

My journey as a Creative Technologist flourished in the 2000s. I was instrumental in creating the publishing platform for Dwell Media, transforming it from a mere publication to a comprehensive media brand. Additionally, I played a pivotal role in developing a cutting-edge website for the incubator Playground created by Andy Rubin the inventor of the Android Operating System.

From 2019 to 2024, I dedicated myself to refining skills necessary for crafting Immersive Experience Designs while consulting in XR Product Design. During this time, I served as the first product designer at Ubiquity6, where I helped create a groundbreaking technology that utilized a standard camera to capture 3D space. This technology, known for its XR persistence, was eventually sold to Discord for tens of million. Furthermore, I created a stage performance product in the early days of Stageverse, previously known as just Stage.

As a publisher and businessman, I have a history of entrepreneurial ventures. In 1990, I made history as the youngest businessman in the state of California. In 1993, I ventured into the music industry, owning my own record label. I founded a magazine of contemporary art for the Apple Newsstand titled "Experimental Digital Publishing," showcasing cutting-edge digital artistry to a global audience.

In the realm of technology, I have spearheaded innovative startups, including Apel & Banini where I created Space-Amp, an unusual XR computer startup, and Hyper-Dialogue, an HTML app Operating System. These ventures exemplify my commitment to pushing the boundaries of creativity and technology.


My plan for the Motion Collage Art Exhibition involves leveraging my extensive experience and expertise in media artistry to create immersive and captivating experiences. By utilizing cutting-edge technologies such as AI, graphic animation, and immersive sound systems, I aim to craft a one-hour video showcasing motion collage compositions. This video will complement a premixed DJ set formatted in ATMOS, providing audiences with an immersive sensory experience reminiscent of a cinematic journey. I intend to exhibit this video in prestigious venues such as art theaters, museums, and galleries.


  • 2009 - 2010: Art Center College of Design, Pasadena, CA, Fine Art
  • 1995 - 2006: Santa Barbara City College, Santa Barbara, CA, Media Art

Group Exhibitions

  • 2000: Focused on the Forum, Contemporary Arts Forum, Santa Barbara, CA
  • 2000: Una Fiesta Del Arte, Perch, Santa Barbara, CA
  • 2000: Caffeinated, Contemporary Arts Forum, Santa Barbara, CA
  • 1999: Focused on the Forum, Contemporary Arts Forum, Santa Barbara, CA


  • SFMoMA Tumblr, "Roast Beef Sushi," 07/06/2012
  • Beautiful/Decay, "Tiny Being - The Existential Work of Cody Pallo", 01/07/2010
  • The Independent, Duncan Wright, "CAF up Late", 05/18/2000


  • Adobe Creative Cloud, Sketch, Principle, Logic Pro X, Unity, Cinema 4D, Blender, Substance 3D, JavaScript, CSS, HTML, A-Frame, Three.js, ReactVR, Unix Command Line, Gulp/ Grunt, Twig, Middleman, Git, SVN, Agile Software Development, SCRUM, Jira, Grav, Wordpress, Drupal, Joomla, Pligg, Kirby, Epub, Atom, Xcode


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